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MVP male character

MVP male is an illusion or skin of the playable character for a mobile and PC game. I used ZBrush to create the high-poly model and Maya to produce the low-poly model. The character was then textured in Substance Painter, and I handled the rigging and animation in Maya. The character is optimized to use a single texture and is integrated into a game developed in Unity3D.

Rig and animation

Concept and model

Concept and model

Step-by-step modeling progress in Zbrush

Texturing progress in Substance Painter

Closeup

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