MVP male is an illusion or skin of the playable character for a mobile and PC game. I used ZBrush to create the high-poly model and Maya to produce the low-poly model. The character was then textured in Substance Painter, and I handled the rigging and animation in Maya. The character is optimized to use a single texture and is integrated into a game developed in Unity3D.
Rig and animation
Step-by-step modeling progress in Zbrush
Texturing progress in Substance Painter